Then gain 1 or lay 1 on any bird. Each bird counts just once, regardless of how many eggs it has. If all players tied or beat Automarazzi for the end-of-round goal, each player gains from the supply to place on any bird on their player mat (egg limit rule applies). Pay the birds food cost. All powers are optional. The 2 players on the edges of the 4-player group will be active players on the same turn for half of their turns, which might cause issues if they are both interacting with the dice or the bird tray. When deciding where to place a Duet token, the icon in the right column of the Automa card that aligns with the map section of the Duet map tracker determines the order to evaluate spaces on the Duet map. When activated: Discard 1 from your supply. Designers Note: The first two actions described below, Draw Cards and Play a Bird, have Automa take a bird card and discard other bird cards. When you use this birds power, tucking is part of the actions cost and is mandatory. Players compare their results and place their action cubes based on their rank order. When played: Instead of paying any costs, you may play this bird on top of another bird on your player mat. If the total is 110 cm or more, you failed. It plays in 40-70 minutes. About Wingspan. The birds in the sequence must be in a continuous line on the board. In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds). This makes a total of 20 edge spaces and 16 interior spaces. Then, if you have rolled fewer than 3 times during the current activation of this power, decide whether to roll again. Take the actions in the order listed here. Count the number of birds that have the maximum possible number of eggs on them, according to their egg limit. Designers Note: Your first few turns will be very simple as you work to attract some birds to your wildlife preserves. But to keep the game moving, you can sort through them at the end of your turn and let the next player start their turn. This will usually occur through taking the . When activated: If the player to your right has a in their personal supply, gain 1 from the general supply. Pay its normal food and egg cost. Nectar: All players need access to nectar as a resource. Keep 1 of them. They may interact with the Automa. On these turns, the active players should resolve their turns one after the other, instead of simultaneously. Within the wetland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. When activated: Discard 1 to choose a from the tray and tuck it behind this bird. Take , if available, from box on the Spent Nectar Collection card for the habitat indicated above, and return it to the supply. Wingspan is one of the most phenomenal success stories of this elite brigade. This continues until she finds a valid space. The birds in the sequence must be in a continuous line on the board. to the player who came in second on the end-of-round goal. CaptainTenille Oct 15, 2020 @ 2:30pm. When activated: Discard any number of to gain that many from the supply. When activated: Roll all dice not in birdfeeder. This creates the potential for you to reroll in between dice selections. You may go 3 over its egg limit while using this power. When activated: All players may discard 1 from a bird. When activated: Choose 1-5 birds in this habitat. For this goal youre only counting the eggs in each habitat. Then draw 3 and keep 1 of them. And eventually, the pollinated flowers turn into fruits or seeds. Face-down birds are worth 5 4 3 points at the end of the game (see Difficulty). When activated: Copy a brown power on one bird in the of the player to your right. For example, Natalia has 3 eggs in her forest, 2 eggs in her grassland, and 4 eggs in her wetland habitats. If you have two habitats tied for fewest birds, you may still score this bonus. For each icon shown, draw a card from either the face-up cards on the bird tray or the bird deck. When played: Draw equal to the number of players +1. Count the birds you have played that have one of the following geographical terms in their names. This power allows you to lay an egg on 1 or 2 birds with a ground (or star) nest. Count how many unspent food tokens you have at the end of the game. If you do, all players gain 1 from the supply. If not, discard it. This power adds cards to the wetlands draw card(s) action, but it has a cost. Round end: You may cache 1 from your supply on each bird in this row. Each section contains one or more icons representing the actions Automa will take during her turn. When activated: Roll all dice not in birdfeeder. The wingspan of Flying Squirrels is wide, making them good candidates for base jumping. Tuck 1 behind this bird and keep the other. However, this birds power lets you gain at most 1 token of each food type. Worse, some of those people had unsavory histories in addition to (or as part of) their ornithological exploits. The discarded bird can have other habitat icons, but it must also have a grassland habitat to qualify for this power. Some birds in other expansions allow you to play a bird on top of another bird. Research has shown this can have benefits such as help finding food and being alerted about predators. If you run out of food tokens, you can cache cards instead. Do not use Automas Cache when using the Automas Hoard variant. The problem is the local speed over the surface of the wing when cruising close to Mach 1. Eggs on this card are not doubled, if the goal is counting the number of eggs. Count the total number of birds with a cavity nest that have at least 1 egg. The copied power must be a white when played power. You cache only 1 even if both dice show . Players should help each other notice when a bird with a pink power should be activated. When activated: Discard any number of from the tray then refill it. The other three sections are ignored. Its this role in the ecosystem that led me to make nectar wild not only do many birds eat nectar or lerp directly, but other birds might find the food theyre looking for as a direct result of the presence of nectar. All players may discard 1 from their hand to gain 1 from the supply. All other players draw 1 from the deck and keep it if it can live in . Count the total number of eggs on birds with a bowl nest. Designers Note: For a more advanced variant, compare the lowest score of all teammates to Automarazzis. They gain 1 from the birdfeeder. The base value represents the lowest quantity of the targeted item that Automa will have. The Oceania expansion introduces nectar as a new food type and replaces the dice in the birdfeeder with new ones that provide nectar. If you do, draw 2 . When activated: Steal 1 from another players supply and cache it on this bird. Star nests count toward this goal. When played: Discard a bird from your and put this bird in its place (do not pay an egg cost). Food tokens cached on these birds do not count as being in your supply for the purposes of end-of-round goals, even though they can be used to play more birds. You may cache it on this bird. If you do, gain 1 , , or , if there is one. If you do, gain 1 from the supply. A bird that uses its power to move into the habitat does not trigger this power. A bird card can never hold more than this number of eggs. Heres how. Verdict. Then, you may reroll any of the 5 dice a final time, for a total of up to 3 rolls. For example, if all of your habitats have 3 birds in them, your habitat with the fewest birds has 3 birds in it. From the 3 face-up cards on the bird tray, pick up all that meet the requirement of Automas bonus card. This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. To determine the habitat and type, compare the icons along the right column of the Automa card to the Duet map tracker, as follows: Only map spaces with the correct combination of type and habitat are available for her to place a Duet token. For example, if you need 1 fish, you could use any other 2 food tokens instead. Each time, if you roll 1 , , or , cache 1 here. Within the forest, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. If a bird has a / cost (you paid a OR a to play the bird), it only counts as one food for this end round goal. If it can live in , tuck it behind this bird. When activated: Reset the birdfeeder. Unlike human base jumpers, Flying Squirrels are able to make 180-degree turns during flight. Your pink powers never activate while you are the active player, even though another player is taking a turn at the same time. Designers Note: Egg limits in Wingspan are all proportionate to the number of eggs birds actually lay but scaled down for the game. The number of your played birds with a printed value of 3 or fewer points, The number of food tokens in your personal supply, The number of your played birds with a printed value over 4 points, The number of your played birds in the habitat that has the most birds in it, The number of your played birds that have brown "when activated' powers on them, The number of your played birds that have at least 1 card tucked behind them, The number of columns in which all three bird spaces are filled, The number of your played birds that have no eggs on them when this goal is scored, Count the food cost on your birds, remembering to count only 1 food for birds that have a choice in their food cost, The number of your played birds that have either no power, or a when played power. Once Wiseman secures an offensive rebound, it usually. Reset the birdfeeder, regardless of how many there are among the dice. Count the birds you have played that have one of the following anatomical terms in their names. Game end: Lay 1 on each bird in your , including this one. You can only use a pink power once between each of your own turns (if an opponent triggers it). Some bird powers refer to a player to your left or right. When activated: Tuck the smallest bird in the tray behind this bird. Use the actions on each space in the order they are printed: Reset if you are going to, then take food or cards. When activated: Draw 1 . Activate any brown powers on your grassland birds, from right to left. . For example, you might keep 2 bird cards and 3 food, or you might keep 4 bird cards and 1 food. It becomes a tucked card. If the birdfeeder tray is ever empty, throw all 5 dice back in. This refers to putting a food token on a bird (the bird is saving the food for later). (Remember, if the bird power lists a specific food, you must use that food. The Duet map tracker shows No Icon in the top right corner, therefore she will look for a valid space starting with the space in the upper right of the Duet map. When activated: Tuck a from your hand behind this bird. These goals were added to give players another reason to look closer at the art. Roll them up to 3 times. Ravens and crows go a long way towards enacting the previous tips on this list of Wingspan strategy tips. When playing against the Automa, you will always follow the multiplayer rules. Two players tied for second most nectar would each receive 1 point. You can choose any other when activated bird in that habitat and perform its power. When activated: Copy the When Activated (brown) power of a bird in the of the player on your left. Lay 1 on each of them. When activated: Gain all that are in the birdfeeder. When activated: Reset the birdfeeder and gain 1 , if there is one. 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