In order to defeat Okku, youll have to defeat a certain number of his spirit army. Unfortunately its a bit problematic, as well, since your teammates cant see it. . Return to Sheva Whitefeather at the temple on the hill in Mulsantir. You can use it as often as you like here, with no cooldown, but using it will prevent you from doing anything else for a turn, including attacking, but you will wind up doing a good deal of damage with each blast. You may see a large room in the middle of the map here; explore it if you like. Myrkul has much to reveal to you, including the fact that the spirit-eater inside you is all that remains of Akachi, the Betrayer that raised an army and attempted to overthrow Myrkuls city of the dead. Now, when you manage to make it to the Red Tree, you have two options: you can use the Bark Cinders and the Blighted Leaves on the Pure Sanctuary Water or on the Legendary Blood (simply right-click on the former in your inventory and apply them to the latter). Ammon's just as surly as ever, but he'll be handy to have around. If you do so, youll enter. Head through the door here to speak with the Founder. Open up the chests here after Kaji detraps and unlocks them, and grab the Immith Yabog book off the shelf if you wish to learn a bit about a cult that apparently worships you. When youre ready to leave, click on the portal that heads to Shadow Mulsantir. With that in tow, you can explore the various points of interest on this floor. If you pull on the lever in the door, itll open, theoretically causing the two mephits closest to the door to switch places. First of all, you will require an item called Enchantment Focus which is sold within the Laboratory in the Lower Ward. Ganns Elemental Swarm spell can help keep you with plenty of helpers during the fight. Cast enervation on a magic workbench containing the above. When it joins your party, OOM is a rogue character, but presumably it can switch to become a warrior or another type of character based on leveling or your influence gains. If you choose to slay him in this dreamscape, your soul will be freed, and youll be able to continue about your life, but the curse of the spirit-eater will pass on to another. and additional elemental damage. Every five minutes, you'll be able to change yourself to the Ravenous Incarnation, which effectively polymorphs you to an all-devouring evil creature. Djafi will probably be the first one to die, assuming you managed to convince him to join you; most of the enemies will attack him first, leaving you relatively unmolested as you cut a swath through the casters. Doing so will cause you to partake in a sequence of battles with the frost giants; the crown will be placed on the ground, and theyll come at you in groups of one or two giants in an attempt to pick it up and place it on their heads. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. This page does not note whether any enchantments are exclusive (e.g., holy/unholy). Most of the stuff he nabs are well worthwhile, though, as hell keep loading himself up with epic feats revolving around increasing his attack and critical strike ratio, as well as the Epic Toughness feat. If, on the other hand, you decide to eat the Wood Man, youll get the Spirit Gorge ability, which is basically an area-of-effect version of Devour Spirit that can affect multiple spirits and elementals around you. Doing so will net you the Jar of Condensed Orglash Essences, which can be applied to weapons in order to make anything they touch freeze. Cast enervation on a magic workbench containing the above. It makes the game far more tactical if you can sneak around or use items from other classes. The essence will allow you to enchant a belt with +10 strength (once you've gained the Mold Spirit feat), and the husk will allow you to recruit a different companion in Okku's place. Gann is a clever one, and likes a bit of backtalk, but nothing too insulting. Speaking to Nadaj again will reveal a number of problems that you can help with. You have two options here: you can either attempt to infuse the Keeper with your own Spirit Energy (which will drain your meter), or you can reach into it and extract its spirit core. In order to lift the curse, youll need the Pure Sanctuary Water that you obtained via the Re-Exile quest, as well as two more ingredients, including some leaves that Gnarlthorn gives to you. Thatll leave you with the Shape of Fire Essence, which you can throw into your Enchanters Satchel and use with the Mold Spirits feat to enhance a weapon or piece of armor. She doesnt attack for much damage and if youre properly buffed shell have a hard time hitting you. Note that you can make side bets for the final round of the match. West Harbor has been the scene of battles before, but nothing quite like this. What you need to do is take the activation orb, place it on the hotbar of one of your characters, then place Safiya into the focusing site between the obelisk and the first mirror. In both OC and MotB you can enchant any weapon to very high levels, in MotB to ridiculously high damage. This is considered a good action. Fortify Health Regen is just the enchantment for that. The following enchants are optional, depending on your preferences and play style: Fire Aspect II (sets enemies on fire), Knockback II (pushes enemies away when you hit them - can be helpful or very annoying). When everything is in the table, right-click on the hammer in your inventory and use it on the table to create your golem. If you find any souls during your travels, you can bring them to the cauldron-like device here, place them inside, then flip the switch to the side to get a text readout of the souls last memories. If you cant manage that, then you can attempt to influence him with a conversation skill. If he believes you, hell leave, but he likely wont. To the south, near the exit to the Burning Grove, youll come across Yurkov and Ferala, two individuals who are about to fight. This last dreamscape will hold the key to saving Akachi permanently. If youre looking for a lot of Evil points, complete the ritual and fight the whole gang. Safiyas Spiderskin spell will offer the same bonus as well as bonuses to poison resistance and Hide checks, but in most cases Barkskin will effectively be the same spell, so just have Gann cast it on all the party members and save yourself some buffing time after each rest. Come back and try them later if you wish to join the lodge. Mulsantir is the first major city youre going to see. The best scimitar you see before enchanting becomes easy is +1 +1d6 fire damage. You can also find a few shades in the closet off of this room, should you need to devour a spirit. THX. Mold Spirit comes by default, and will let you enchant items with Brilliant Spirit Essences; you obtain Malleate Spirit in the Thayvian Academy via the Mysterious Object quest, and it'll let you use Pristine Spirit Essences in your crafting. You can talk Djafi out of his role in the upcoming battle if you choose correctly in the options, however, which will leave you with six spellcasters. There are a couple of maverick fire elementals here that you can use Provoke Spirits on if you happen to need to eat some souls. Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Useful, but you probably already have Safiya casting Mass Bulls Strength, Mass Eagles Splendor, and the other mass buff spells after you rest, and the bonuses wont stack. We started our journey through Mulsantir at the Sloop portal, which pops you out at the Shadow docks, so thats where well start. Got a news tip or want to contact us directly? Hell do it automatically when you click on a locked door or spot a trap, or you can control him manually. Doing so will drive the girl mad, and cause her father and a number of his spiritual allies to attack you. Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. Kill it, then search the scrolls nearby to find a quest: The Betrayers Crusade. Luckily for you, your map is marked with some notable areas. Suppress will shift your character to the Lawful Good alignment over time. She and Gann share many of the same spells, so they can double up their tasks if you need them to; they can both cast Summon Creature IX, which is pretty handy in the tougher fights. The wall will counterattack with golems and laser beams, of all things. Okku's gotta go because you *must* have the Heart of Rashemen. When you use this on a fey spirit, an elemental, or an incorporeal undead enemy, you'll gain a bit of craving and a bit of spirit energy, and reduce their health by 25%. After you get the information about Lienna and Nefris from the hags, you can inquire more about different subjects of import to you, such as what happened to your companions at the end of NWN2, the location of the Sword of Gith, and so on. Can replace the 3 above effects IF there's not maximum effect on weapon. Recall Spirit is a resurrection spell that will work well if any of your members accidentally dies. I'm trying not to dead-end myself more than I already have. She also has no combat-oriented feats save for Power Attack. Theyll also tell you of a Slumbering Coven, nine hags that dwell in the Sunken City to the east of Mulsantir; apparently theyre involved in your plight, somehow. So I hope the ppl here can forgive me my question and still help me. If you can keep him distracted by an elemental, then you should be able to attack the enemies that constantly respawn. When you offload your unusable stuff, its time to start poking around. Requires: Caster level 7, Craft Magic Arms and Armor feat, Cast enervation on a magic workbench containing the above, Requires: Caster level 11, Craft Magic Arms and Armor feat. As a note, there are a ton of soul housings in the repository itself, but you can only check out one at a time. Both of these latter locations will give you quests. If you come across enemies in closed classrooms, try to lure them out into the hallways to kill them one by one. The ability to use items, scrolls, and armor/weapons that you couldn't normally use is GREAT! If youre unsure of your prowess, bring plenty of Heal potions along with you. Don't forget you can invest in UMD whenever you take a rogue level so you can use flame weapon/darkfire scrolls on your weapon which makes up for sneak attacks being lost against undead etc. Kill them both, then grab the Mask Fragment (The Wall) from Bishops hand. Had to make a new weapon. Can replace the above effect IF there's not maximum effect on weapon. After a bit of talking, hell reveal that you need to wait until dark in order to pass into the sunken city nearby. If you sided with Rammaq before and gave over the two Tomes to him, his minion, Blademistress Sorona, will be waiting for you here. Theyre nasty enemies, and many of them are warlocks, to boot. This can be easy or difficult, depending on your class; fighter characters will find it pretty easy to kill a Manifestation with just a round or so of wailing on them, while casters may find it more difficult to take them down quickly. Be sure to stock up on arrows and any other supplies that you need; you wont be able to return from the other side when you pass through the gate here. Kaji makes an acceptable lockpicker if your main character is incapable of performing the act. If you havent finished the Loves Sweet Torment quest in the Wells of Lurue, now would be a good time to get that done. You can kill them, sure, but you can also challenge the jarl and attempt to take his crown. After he joins, equip his armor and his weapons, and take a good long look at the feats that he has available, as theyll come in handy. If you destroy an earth elemental for him, hell give you your weight in gold. MotB is one of the best games ever. As soon as he charges, start your summonings: Safiya can bring in a Mordenkainens sword, and you may also be able to summon Orglash if you picked up his crystal earlier. If you save this quest for last, Seyryu will be under attackfrom a total of three soldiers. Our character managed to get romantical with Gann, and wound up with the Dreamers Heart feat, which lent us Spell Resistance 30 and Immunity to Mind-Affecting Spells. When the enemies are dead, loot the bodies and head through the portal beyond. Or something. Another interesting aspect of One of Many is that his form will change based on which personality within him is dominant. Anyway, draw back the enemies towards your summoned creatures, and hope that they split their targets a bit. Doing so will cause your spirit energy to reduce at a rate of six points per five minutes of gameplay or so, which may not sound bad, but can definitely add up. You cant do much about this now, but if you return here after you get done with the Sunken City, youll be able to enter Anyas dreams. Mindflayer: The illithid here has been trapped in a mine prison, and needs to escape from the clutches of the githyanki that patrols. Ivin Borsk is holed up here along with a group of rowdies. If you get rid of all the ice, then tell Imsha and Tamlith that you found no sign of the hag, then she believes that theyll stop looking for her. Do warlocks benefit from Spellcasting Prodigy feat. Youll know youve shut down a loci when it explodes into a circle of white light. The benefit is for berserkers only: you gain an extra +2 AC bonus when you rage, with larger bonuses if you have Greater or Mighty Rage. Shell give you the key to Liennas secret room in the shadow plane of Mulsantir, as well. Alignment ain't an issue, I'll happily play whatever's fun. MotB Pre-order items. Your choice after that will be to either immediately go after the Red Wizard or take down the Gnolls first. Its a mighty helmet for any character, so its worth getting. Despite the fact that you can reach the Vault now, you might not actually want to head down that way. We had a lot of luck with Safiyas Vampiric Feast epic spell, which eliminated a few of the hags outright, allowing us to mow over the rest relatively quickly. Buff yourselves, then move up fairly close to them and cast a few Hellballs their way. If you can return to the Sleeper at this point (the path may be inaccessible if you killed the earth elemental), then you can talk to her to enter her dreams. The following recipes may be crafted using the NWN2 crafting system. Count Crowroost: On the Shadow plane side of the beach here, a small imp stands guard over a coffin. With a little talking to, he can likely be brought over to the side of the insurrection. you dont have to replace anyone), which is pretty handy. Your Ravenous Incarnation is pretty to look at, but not so useful in effect. The witches of Mulsantir are decidedly unfriendly to you. Requires: Caster level 10, Craft Magic Arms and Armor feat, Cast fireball or flame strike on a magic workbench containing the above, Cast ice storm on a magic workbench containing the above, Cast call lightning or lightning bolt on a magic workbench containing the above, Cast poison on a magic workbench containing the above, Cast Melf's acid arrow on a magic workbench containing the above, Cast inflict critical wounds on a magic workbench containing the above, Cast cure critical wounds on a magic workbench containing the above, Requires: Caster level 14, Craft Magic Arms and Armor feat, Cast undeath to death on a magic workbench containing the above, Requires: Caster level 10 (possibly lower), Craft Magic Arms and Armor feat, Cast fireball on a magic workbench containing the above, Cast lightning bolt on a magic workbench containing the above, Weapon of Life Stealing: Vampiric regeneration 1, Weapon of Improved Life Stealing: Vampiric regeneration 3, Weapon of Greater Life Stealing: Vampiric regeneration 5, Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit, Anarchic Weapon: +2d6 damage against lawful creatures, Axiomatic Weapon: +2d6 damage against chaotic creatures, Holy Weapon: +2d6 damage against evil creatures, Unholy Weapon: +2d6 damage against good creatures, Hunting Weapon: +2d6 damage against beasts, Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed, Massive Criticals: Adds +1d10 fire damage on a critical hit. Last up is Rammaq. To the southwest, near the exit to the Burning Grove, you can find the entrance to the Predator Den. This applies to the last updated original version of nwn2 - perhaps mods can fix it. We wont go into the details too much, but one thing youll want to do is examine the essences that you find and note the types of spells that you need to cast on them in order to craft the items, as Safiya wont necessarily have them available at the beginning of the game. Mummies will attack you here. Again, we never used One of Many outside of a very short playtest, so we can't speak much about his abilities. He attacks multiple times per turn with his three natural weapons (presumably two claws and his mouth). Beyond that, though, your major choice is to stay on the side of Zoab, Rammaq, and Seyryu as they assault the city, or switch alliegiences and fight alongside the citys defenders in exchange for the promise of finding your soul. 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